This review was first published by The Student Pocket Guide
The road from video game to cinema screen is a perilous and
an often unsuccessful one. All too often, the essence which made a video game
popular is lost in the translation to film, leaving critics cold and non-gamers
confused. Recent examples of controllers being replaced with popcorn include Hitman: Agent 47 and the needless The Angry Birds Movie, and many more are
planned including Assassin’s Creed
(exciting) and a Chinese-backed big-screen version of Tetris (less-so).
If you can’t wait for that block-building excitement, Warcraft has just hit cinemas, based on
the hugely-successful online role-playing game which, at one point, had over 12
million active subscriptions. Games like World
of Warcraft are big business, and producers hope that a movie version will
be just as successful.
Directed by David Bowie’s son Duncan Jones, Warcraft is set in the fantasy world of
Azeroth which comes under threat when an orc army invades through a magic
portal, fleeing their own dying world which has been corrupted by their leader
Gul’dan (voiced by Daniel Wu). We’re told in the film’s opening minutes that
men and orcs have eternally fought one another, and the subsequent two hours
(!) of tortuous action certainly upholds this proclamation.
The humans are led by King Llane (played by Dominic Cooper)
and a military commander by the name of Anduin Lothar (Travis Fimmel), and the
pair come up against the evil orc Gul’dan and his magic powers, known as the
Fel. Throw in a few mystical mages – Khadgar (Ben Schnetzer) and his master
Medivh (played by Ben Foster) – and you have yourself a film which just ends up
being a blur of messy storytelling.
If all these strange names leave you rather confused, then Warcraft probably isn’t the film for
you. Indeed, one can’t help thinking that World
of Warcraft players will be the only ones to gain real pleasure from
proceedings. The film is a patchwork of derivative themes and imagery which
will, at various points, have you thinking of Game of Thrones or The Lord
of the Rings, and although the production design is vivid and imaginative,
it carries through far too much of the video game aesthetic. The armour worn by
the human soldiers looks far too impractical to be of any use, and the orcs are
colour-coded with an alarming simplicity: lighter skin equates to
characterisation and dialogue, dark green equals mindless human killing. I get
that this is a fantasy film, but still.
Not all of these orcs are completely evil, however, and our
sympathies are demanded for Durotan (voiced by Toby Kebbell), the chief of the
Frostwolf clan who seems to be the only orc who sees through the destructive
power of Gul’dan. With a new (and rather cute) orc baby, Durotan has a son to
follow in his footsteps and therefore has something to fight for other than the
future of his clan. To the uninitiated, “orc” might conjure up ideas of
snarling and bony creatures (รก la Lord of
the Rings), but in the Warcraft world,
they are imposing, bulked-up warriors with a set of lower fangs which makes
them resemble warthogs, and a strict sense of honour which comes into play
towards the end of the film.
The human characters are pretty bland, and Dominic Cooper’s
line delivery results in a rather underwhelming royal presence. Things are not
helped by a weak narrative which seems more concerned with establishing the
potential for a sequel than creating an exciting film for newcomers to the
franchise and established fans alike. There’s so much going on in the film that
Jones struggles to control all of its noisy elements, and the end result leaves
audiences cold to the characters and their predicaments.
Paula Patton plays a half-human, half-orc female warrior and
is pretty much the film’s only attempt at developing interesting female
characters. There are a few pretty intense scenes (particularly when the evil
magic of the Fel drains the life from poor villagers and other unfortunate
characters) and I couldn’t help thinking that the film’s editors had to work hard
for the 12A rating. Seeing it in 3D will also guarantee a lot of blood
splatters from the chaotic battle sequences.
It’s a shame that Duncan Jones, whose previous films include
the brilliant sci-fi films Moon and Source Code, seems to have dropped the
ball with Warcraft. Perhaps it is
because he is a fan of the original games that he got tangled up in its
universe and lost sight of a clear – and compelling – narrative which would
have had the same punch as the film’s visuals. Warcraft will please die-hard fans but, ultimately, it will become
another casualty of the difficult journey from computer screen to cinema
screen.
Clapperboard Rating: * *
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