This review was first published by The Student Pocket Guide
Michael Bay's films
tend to be defined by their “shoot first,
don't-ask-questions-later” approach. Indeed, subtlety and nuance
are words entirely absent from his vocabulary. The loudness and
unashamed manic action of the Transformers series was enough to grind
anyone down, and Pearl Harbour showed
he could do exactly the same with a historical subject. And in
13 Hours: The Secret Soldiers of Benghazi he
returns to a real-life conflict (as opposed to robots endlessly
hitting one another over the head) to craft a war film made with
filmic brush strokes so broad and unrefined, it's almost as if
someone threw a grenade into the editing suite and shoved the results
in cinemas.
The
opening of 13 Hours proudly
declares that its narrative is based on true events in 2012. On the
evening of the anniversary of 9/11, a diplomatic compound and a top
secret CIA base in Benghazi, Libya was attacked by Islamist militia.
The American ambassador, J. Christopher Stevens, was killed in the
attack, along with a number of private security contractors. Bay's
film recounts these events (who knows how historically accurate it
is), focussing on six of the security team – given suitably tough,
tattooed and heavily-bearded ex-Navy SEAL characters and names such
as “Rone”, “Boon”, “Tig”, “Tanto” and “Oz” – as
they try to repel the militants until help arrives.
It
would be fair to say that proceedings favour explosions and gunfire
over emotion. The trademark intensity of Bay's approach to action
would work in short snippets, but even the most resilient audience
would be pummelled into submission by the frenetic and over-the-top
cinematography. The camera never seems to be able to stay still for
more than a second, and the incessant use of drone shots from
overhead give the whole thing a Call of Duty, inconsequential
sensibility.
This
is not to say that the characters are totally one-dimensional:
fleeting Skype calls to loved-ones (John Krasinski's character is top
of the list for this) and brief conversations between the fighting do
attempt to construct characters with backstory. But you've seen it
all before, and done a lot better. For much of the film's (far
too-long) running time, I found myself thinking of other modern war
movies such as The Hurt Locker,
Black Hawk Down, Zero Dark Thirty
and even American Sniper – all
films which fleshed out the emotional and ideological side of
conflict. 13 Hours, in
contrast, seems much more happy to forget the politics and make the
explosions even louder.
As the gun battles
rage, and the sound design gets increasingly more headache-inducing,
there are one or two compelling sequences – namely a car chase
through the unpredictable streets of Benghazi. But what the film
presents is a particular brand of American patriotism: brash,
uncompromising and very keen to assert that the tough, family-man
soldiers are the ones protecting the great nation, not the
pen-pushing incompetence of bureaucrats and state agents. Such
tensions could have made for an interesting screenplay, exploring the
interactions between power and protection in the Middle East. But
because Michael Bay is involved, the film adopts the much more
simplistic – and rather uninteresting – ambition of making the
last explosion bigger that the last.
At one point, CIA
analyst Sona Jillani (played by Alexia Barlier) pleads with those
higher up in command for air support: “it never came” she later
tells the security contractors as they pick up the pieces from the
waves of attacks. Whether this refusal of air support actual happened
in real life or not, is open to debate. The hostility between the
leader of the contractors, Rone (James Badge Dale) and the CIA
compound head (David Costabile) about who is now giving the orders is
as unsubtle as the shot of the tattered and burned American flag
floating in the compound swimming pool.
13 Hours: The Secret
Soldiers of Benghazi is far from
a terrible piece of film-making. The battle sequences are admirable
for their energy and dynamic intensity, even if it all goes on for
far too long. Its fundamental flaw, however, is its unrelenting focus
on the action, with little sense of character development or
narrative context . If Michael Bay
was directing a video game – it would be great. But such an
unreflective, video game approach to violence doesn't really belong
on the cinema screen.
Clapperboard Rating: * *
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